AI Insights · Timothy · April 2022
Top 5 Space Games on Android in Europe Q1 2022
Discover the performance trends of the top 5 space-themed mobile games on Android in Europe during Q1 2022, including weekly downloads, revenue, and active user data.
In the first quarter of 2022, the top 5 space-themed games on Android in Europe showcased interesting trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics, highlighting the performance of each game.
Star Trek™ Fleet Command from Scopely saw a fluctuating revenue trend, peaking at around $637K in the week of February 7. Weekly downloads experienced a decline from approximately 8.1K at the start of January to about 3.9K by the end of March. Active users also showed a downward trend, decreasing from around 42K to roughly 34K over the quarter.
Star Wars™: Galaxy of Heroes by ELECTRONIC ARTS maintained a relatively stable revenue, averaging between $300K and $450K weekly. Downloads ranged from about 18.7K in early January to 16.5K by the end of March. Active users fluctuated, ending the quarter with about 892K users, up from 871K in early January.
Infinite Galaxy by CamelStudio showed a downward trend in revenue, starting at about $129K and dipping to roughly $71K in mid-March before a slight recovery to around $89K by the end of March. Downloads peaked at nearly 40K in late February, while active users saw an increase from approximately 77K to around 83K by the end of the quarter.
Warhammer 40,000: Lost Crusade from Nuverse had a declining revenue trend, starting at about $64K and ending the quarter at around $34K. Weekly downloads remained relatively low but stable, averaging about 1.5K. Active users decreased from around 37K to about 29K over the quarter.
Galaxy Attack: Shooting Game by 1SOFT had a consistent download rate, peaking at approximately 96K in late January. Revenue showed volatility, peaking at about $43K in late December and dropping to around $21K in early March before recovering to about $30K by the end of the quarter. Active users decreased from around 726K to roughly 642K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.